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Advertising Archetypes

Below are descriptions of the twelve archetypes that are most common in advertising and marketing. Each archetype has three levels, with Level 1 being the simplest and least moving form of the archetype and Level 3 being the most complex and appealing.

 

The Innocent

The Explorer

The Sage

The Hero

The Outlaw

The Magician

The Regular Guy / Gal

The Lover

The Jester

The Caregiver

The Creator

The Ruler

 

 

The Innocent

Desire: Experience (live in) paradise

Goal: Be happy

Fear: Doing something wrong or bad

Strategy: Do things right

Gift: Faith and optimism

 

Call: A desire for purity, goodness and simplicity

Level 1: Childlike simplicity, naïve, dependent, obedient, trusting, idyllic

Level 2: Renewal, positive, reinventing, reframing, cleansing, reentering promised land

Level 3: Almost mystical sense of oneness, whereby innocence comes from values and integrity, not outer experience; being, not doing

Shadow: Denial, repression

 

The Innocent helps us to lead a purer, simpler, more peaceful life. The Innocent brings renewal, faith and optimism to our lives, cleansing us from our everyday worries and helping us to relax and be happy.

 

This archetype ranges in depth from a simple, childlike innocence to reinventing and renewing oneself in order to reenter the “promised land.” At its most powerful, the Innocent embodies a sense of wholeness and oneness in which a person’s sense of purity and peace comes from his or her inner values instead of outside actions.

 

 

The Explorer

Desire: Freedom to find out who one is through exploring the world

Goal: To experience a better, more authentic, more fulfilling life

Fear: Getting trapped, conforming, inner emptiness, nonbeing

Strategy: Journey, seek out and experience new things, escape from entrapment and boredom

Trap: Aimless wandering, becoming a misfit Gift: Autonomy, ambition, ability to be true to one’s own soul

 

Call: Alienation, dissatisfaction, restlessness, yearning, boredom

Level 1: Hitting the open road, going out into nature, exploring the world

Level 2: Seeking one’s own individuality, becoming fulfilled

Level 3: Expressing individuality and uniqueness

Shadow: Being so alienated that one can’t find any way to fit in

 

The Explorer invites us to find ourselves by journeying through the world around us. By exploring the variety of experience that the world has to offer, we escape entrapment and boredom while discovering ourselves reflected in the world around us.

 

At its simplest, the Explorer archetype embodies the urge to hit the open road and explore the world around us. At deeper levels of the archetype, the journey can become a way to find one’s own individuality and express one’s uniqueness.

 

 

The Sage

Desire: Discovery of truth

Goal: To use intelligence and analysis to understand the world

Fear: Being duped, misled – ignorance

Strategy: Seek out information and knowledge, become self-reflective, understand thinking processes

Trap: Can study issues forever and never act

Gift: Wisdom, intelligence

 

Call: Confusion, doubt, deep desire to find the truth

Level 1: Search for absolute truth, desire for objectivity, looking to experts

Level 2: Skepticism, critical and innovative thinking, becoming an expert

Level 3: Wisdom, confidence, mastery

Shadow: Dogmatism, ivory tower, disconnection from reality

 

The Sage encourages us to use our intellect to understand the world around us and, in turn, better understand ourselves. By seeking out information and developing the intellect, the Sage helps us discover essential truths about the world and ourselves.

 

The archetype of the Sage progresses through a desire for truth to skepticism and critical thought about the world around us, emerging in its most powerful form as one possessing wisdom or some nugget of absolute truth.

 

 

The Hero

Desire: Prove one’s worth through courageous and difficult action

Goal: Exert mastery in a way that improves the world

Fear: Weakness, vulnerability, “wimping out”

Strategy: Become as strong, competent and powerful as one is capable of being

Trap: Arrogance, developing a need for there to always be an enemy

Gifts: Competence and courage

 

Call: The bully kicks sand in one’s face or someone tries to intimidate or abuse a weaker person; a challenge beckons; someone needs help defending him or herself

Level 1: The development of boundaries, competence, mastery, expressed through achievement, motivated and tested through competition

Level 2: Like a soldier, doing one’s duty for country, organization, community or family

Level 3: Using strength, competence and courage for something that makes a difference to the world

Shadow: Ruthlessness, obsessive need to win

 

The Hero uses his strength in order to improve the world. The Hero constantly strives to become stronger and more competent in order to have the power to create positive change in the world.

 

The Hero archetype in its most basic form involves the development of skills and competence. The more advanced Hero uses these skills to protect his or her family, community and country, and the most developed Hero seeks not only to protect, but also to change and improve the world.

 

 

The Outlaw

Desire: Revenge or revolution

Goal: To destroy what is not working (for outlaw or society)

Fear: Being powerless, trivialized, inconsequential

Strategy: Disrupt, destroy or shock

Trap: To go over to the dark side, criminality

Gift: Outrageousness, radical freedom

 

Call: Feeling powerless, angry, mistreated, under siege

Level 1: Identifying as an outsider, dissociating from values of the group / society in a way that defies conventional behavior and morality.

Level 2: Behaving in shocking and disruptive ways

Level 3: Becoming a rebel or revolutionary

Shadow: Criminal or evil behavior

 

The Outlaw disrupts the status quo when change is needed. By destroying the social institutions that are not working, the Outlaw creates the opportunity for better, more effective methods to replace them.

 

In the beginning, the Outlaw dissociates him or herself from society in a way that shocks and confronts conventional values. At the deepest level of the archetype, the Outlaw uses his or her power to disrupt the system to become a true revolutionary, overturning obsolete or ineffective establishments in order to create a new order.

 

 

The Magician

Desire: Knowledge of fundamental laws of how the world and universe work

Goal: Make dreams come true

Fear: Unanticipated negative consequences

Strategy: Develop vision and live it

Trap: Becoming manipulative

Gift: Finding win-win outcomes

 

Call: Hunches, extrasensory or synchronistic experiences

Level 1: Magical moments and experiences of transformation

Level 2: The experience of flow

Level 3: Miracles, moving from vision to manifestation

Shadow: Manipulation, sorcery

 

The Magician transforms the world. Using an understanding of the fundamental laws of the universe, the Magician finds ways to make his or her dreams into reality.

 

At the lower levels, the Magician archetype involves moments of clarity or transformation. The second level of the archetype involves the experience of “flow,” a sense of oneness with and understanding of the universe. At its most potent, the Magician archetype is capable of miracles, transforming reality to reflect a vision or dream.

 

 

The Regular Guy / Gal

Desire: Connection with others

Goal: To belong, fit in

Fears: Standing out, seeming to put on airs, being exiled or rejected

Strategy: Develop ordinary solid virtues, the common touch, blend

Trap: Give up self to blend in, in exchange for only a superficial connection

Gift: Realism, empathy, lack of pretense

 

Call: Loneliness, alienation

Level 1: The orphan, feeling abandoned and alone, seeking affiliation

Level 2: The joiner, learning to connect, fit in, accept help and friendship

Level 3: The humanitarian, believing in the natural dignity of every person regardless of his or her abilities and circumstances

Shadow: The victim who is willing to be abused rather than be alone, or the lynch-mob member, willing to go along with abuse in order to be one of the gang.

 

The Regular Guy / Gal wants to fit in. By developing ordinary, solid virtues and avoiding any form of pretense or pomposity, the Regular Guy / Gal achieves a sense of belonging in his or her chosen environment.

 

The Regular Guy / Gal archetype begins as an orphan who seeks somewhere to belong. At the second level, the Regular Guy / Gal learns to connect with others, accept help and develop friendships. The highest level of the archetype is the humanitarian who believes that all people have value regardless of their abilities or circumstances.

 

 

The Lover

Desire: Attain intimacy and experience sensual pleasure

Goal: Being in a relationship with the people, work, experiences and surroundings they love

Fear: Being alone, a wallflower, unwanted, unloved

Strategy: Become more and more attractive, physically, emotionally and in every other way

Trap: Doing anything and everything to attract and please others, losing identity

Gifts: Passion, gratitude, appreciation, commitment

 

Call: Infatuation, seduction, falling in love (with a person, idea, cause, work or product)

Level 1: Seeking great sex or a great romance

Level 2: Following one’s bliss, committing to who and what one loves

Level 3: Spiritual love, self-acceptance, the experience of ecstasy

Shadow: Promiscuity, obsession, jealousy, envy, Puritanism

 

The Lover desires to have strong relationships with the people that he or she loves. The Lover constantly strives to make him or herself more desirable physically and emotionally in order to become attractive to others.

 

The Lover archetype begins as a search for sex or romance, and develops into a commitment to the people, ideas and experiences that he or she loves. At its height, the archetype embodies self-acceptance and pure, spiritual love.

 

 

The Jester

Desire: To live in the moment with full enjoyment

Goal: To have a great time and lighten up the world

Fear: Boredom or being boring

Strategy: Play, make jokes, be funny

Trap: Wasting one’s life on trivial things

Gift: Joy

 

Call: Ennui, boredom

Level 1: Life as a game, fun

Level 2: Cleverness used to trick others, get out of trouble and find ways around obstacles, transformation

Level 3: Life experienced in the moment, one day at a time

Shadow: Self-indulgence, irresponsibility, mean-spirited pranks

 

The Jester lives with a full appreciation of each moment. Through making jokes and being playful, the Jester enjoys life and lightens up the lives of those around him or her.

 

The basis of the Jester archetype is that life should be fun. The Jester archetype uses cleverness to trick others and find ways around obstacles, and at its highest level, the archetype is a life experienced and enjoyed in the moment.

 

 

 

The Caregiver

Desire: Protect people from harm

Goal: To help others

Fear: selfishness, ingratitude

Strategy: Do things for others

Trap: Martyrdom of self, entrapment of others

Gift: Compassion, generosity

 

Call: Seeing someone in need

Level 1: Caring for and nurturing one’s dependents

Level 2: Balancing self-care with care for others

Level 3: Altruism, concern for the larger world

Shadow: Martyrdom, enabling, guilt-tripping

 

The Caregiver helps and protects others. By serving others and supporting them emotionally and financially, the Caregiver helps others achieve their goals.

 

At the lower levels, the Caregiver archetype involves caring for one’s friends and family, and learning to balance caring for others with caring for oneself. At its pinnacle, the archetype involves an altruistic concern for and desire to help the entire world.

 

 

The Creator

Desire: Create something of enduring value

Goal: Give form to a vision

Fear: Having mediocre vision or expression

Strategy: Develop artistic control and skill

Task: Create culture, develop own vision

Trap: Perfectionism, miscreation

Gift: Creativity and imagination

 

Call: Daydreams, fantasies, flashes of inspiration

Level 1: Being creative and innovative in imitative ways

Level 2: Giving form to one’s own vision

Level 3: Creating structures that influence culture and society

Shadow: Overly dramatizing one’s life, living a soap opera

 

The Creator crafts unique objects of enduring artistic, emotional or societal value. The Creator develops creative skill in order to create something truly original and unique.

 

The Creator archetype begins with imitating other creators, and progresses to the ability to give form to an original and unique vision. At its strongest, the archetype involves creating something that influences culture and society for many years.

 

 

The Ruler

Desire: Control

Goal: Create a successful, prosperous family, company or community

Strategy: Exert leadership

Fear: Chaos, being overthrown

Trap: Being bossy, authoritative

Gift: Responsibility, leadership

 

Call: Lack of resources, order or harmony

Level 1: Taking responsibility for the state of one’s own life

Level 2: Exerting leadership in one’s family, group, organization or workplace

Level 3: Becoming leader in one’s community, field or society

Shadow: Tyrannical or manipulative behaviors

 

The Ruler exerts control over others in order to achieve a goal. Using his or her leadership skills, the Ruler guides his or her family, company or community to success and prosperity.

 

At the lowest level, the Ruler archetype involves taking responsibility for one’s own life, which is then expanded to taking responsibility for one’s family or group. The pinnacle of the Ruler archetype is becoming a leader in one’s community or field of expertise, or the larger society.